Classes | |
class | Spawner |
Attach this to any GameObject to make it spawn dice. More... | |
class | Spinner |
Attach this to any Dice to make it spin around a given axis. More... | |
class | Thrower |
Attach this to any Dice to throw it in a given direction. More... | |
class | Dice |
Handles dice behaviour at runtime. More... | |
class | DiceConfig |
General configuration class, an instance should be placed in the Resources folder. More... | |
class | DiceDefinition |
Data class that defines how a specific dice works. More... | |
class | DM |
Entry point for static components. More... | |
class | CustomAssetCreator |
Utility class that uses the CustomAssetUtility to create specific custom assets. More... | |
class | CustomAssetUtility |
Utility class that creates custom assets. More... | |
class | DiceCreator |
Static editor class responsible for creating new dice prefabs and their textures. More... | |
class | DiceCreatorWindow |
Editor window for the DiceCreator. More... | |
class | DiceDefinitionEditor |
Custom editor for the DiceDefinition class. More... | |
class | DiceEditor |
Editor that defines how the Dice class appears. More... | |
class | FaceData |
Data class for faces. More... | |
class | DiceTester |
Utility class with actions useful to the tool's development. More... | |
class | OnHitSound |
Will play a sound when a rigidbody hits something at a minimum speed. More... | |
class | Simulation |
Simulates dice throws, when we do not need actual dice to be rolled. More... |