General configuration class, an instance should be placed in the Resources folder. More...
Public Attributes | |
string | projectPath = "DiceMaster/" |
string | outputPath = "_Output/" |
string | defaultPipsPath = "Assets/GFX/Textures/Pips/" |
string | defaultMeshesPath = "Assets/GFX/Meshes/" |
string | defaultMaterialsPath = "Assets/GFX/Materials/" |
float | parallelTolerance = 0.1f |
float | checkSpeedThreshold = 0.1f |
float | overridenMaxAngularVelocity = 0 |
float | rotationTextureMultiplier = 1.4f |
Properties | |
static DiceConfig | Instance [get] |
string | OutputPathComplete [get] |
string | OutputDataPathComplete [get] |
string | DefaultPipsPathComplete [get] |
string | DefaultMeshesPathComplete [get] |
string | DefaultMaterialsPathComplete [get] |
General configuration class, an instance should be placed in the Resources folder.
float DiceMaster.DiceConfig.checkSpeedThreshold = 0.1f |
string DiceMaster.DiceConfig.defaultMaterialsPath = "Assets/GFX/Materials/" |
string DiceMaster.DiceConfig.defaultMeshesPath = "Assets/GFX/Meshes/" |
string DiceMaster.DiceConfig.defaultPipsPath = "Assets/GFX/Textures/Pips/" |
string DiceMaster.DiceConfig.outputPath = "_Output/" |
float DiceMaster.DiceConfig.parallelTolerance = 0.1f |
string DiceMaster.DiceConfig.projectPath = "DiceMaster/" |
float DiceMaster.DiceConfig.rotationTextureMultiplier = 1.4f |
string DiceMaster.DiceConfig.DefaultMaterialsPathComplete [get] |
string DiceMaster.DiceConfig.DefaultMeshesPathComplete [get] |
string DiceMaster.DiceConfig.DefaultPipsPathComplete [get] |
DiceConfig DiceMaster.DiceConfig.Instance [static, get] |
string DiceMaster.DiceConfig.OutputDataPathComplete [get] |
string DiceMaster.DiceConfig.OutputPathComplete [get] |