Research

My research topics are serious games, game design, computational intelligence, procedural generation, image analysis, and human-computer interaction. I brought my work on the design of a game engine for rehabilitation and on understanding design principles for games for health in several conferences worldwide.

Projects

Publications

2015

The Design of Exergaming Systems for Autonomous Rehabilitation

M Pirovano

PhD thesis in Computer Science, Politecnico di Milano, 2015

Volcano: An interactive sword generator

M Pirovano, R Mainetti, D Loiacono

Games Entertainment Media Conference (GEM), 2015 IEEE, 1-8

Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames

M Pirovano, E Surer, R Mainetti, PL Lanzi, NA Borghese

Entertainment Computing, 2015

Algorithms based on computational intelligence for autonomous physical rehabilitation at home.

NA Borghese, PL Lanzi, R Mainetti, M Pirovano, E Surer

Advances in Neural Networks: Computational and Theoretical Issues, 243-251

A new computer-based platform for autonomous rehabilitation of balance in patients with MS: a pilot study on usability.

N Borghese, R Cazzaniga, R Mainetti, G Brenna, B Reggiori, M Pirovano, A Giovannetti, R Frangiamore, F Molteni, R Mantegazza, P Confalonieri

MULTIPLE SCLEROSIS JOURNAL 21 (4), 521-521

Xenophonic: From Concept to Product.

M. Pirovano

The Visual Language of Technique. Volume 3 - Heritage and Expectations in Education. Pages 135-139

2014

IGER - Intelligent Game Engine for Rehabilitation

M. Pirovano, R. Mainetti, G. Baud-Bovy, P.L. Lanzi, N.A. Borghese

Journal paper. IEEE Transactions on Computational Intelligence and AI in Games, Volume: PP, Issue 99, 26 November 2014.

Fuzzy Tactics: a Scripting Game that Leverages Fuzzy Logic as an Engaging Game Mechanic.

M. Pirovano, P.L. Lanzi

Journal paper. Expert Systems with Applications. Volume 41, Issue 13, 1 October 2014, Pages 6029-6038.

Usability and Effects of an Exergame-Based Balance Training Program.

S. Wuest, N. A. Borghese, M. Pirovano, R. Mainetti, R. van de Langenberg, E. D. de Bruin

Journal paper. GAMES FOR HEALTH: Research, Development, and Clinical Applications. Volume 3, Issue 2, 1 April 2014, Pages 106-114.

Game Engines and Exergames to Guide Rehabilitation at Home.

M. Pirovano, R. Mainetti, P. L. Lanzi, N. A. Borghese

Book chapter. Replace, Repair, Restore, Relieve-Bridging Clinical and Engineering Solutions in Neurorehabilitation. Pages 129-134.

Video-games based Neglect rehabilitation using haptics.

E. Surer, M. Pirovano, R. Mainetti, F. Tatti, G. Baud-Bovy, N.A. Borghese

Conference proceedings. Signal Processing and Communications Applications Conference (SIU), 1726-1729

2013

Apparatus and method for rehabilitation employing a game engine.

N.A. Borghese, P.L. Lanzi, R. Mainetti, M. Pirovano

Patent. US Application number: 13/911577, 6th June 2013

Computational Intelligence and Game Design for Effective At-Home Stroke Rehabilitation.

N.A. Borghese, M. Pirovano, R. Mainetti, P.L. Lanzi

Journal paper. Games for Health Journal. Research, Development and Clinical Applications. Volume 2, Number 2, 2013

IGER: An intelligent game engine for rehabilitation.

N.A. Borghese, P.L. Lanzi, R. Mainetti, M. Pirovano

Journal paper. Converging Clinical and Engineering Research on Neurorehabilitation, 947-950

Robust Silhouette Extraction from Kinect Data.

M. Pirovano, C. Yuheng Ren, I. Frosio, P.L. Lanzi, V.A. Prisacariu, D.W. Murray, N.A. Borghese.

Conference paper. ICIAP 2013, Naples

IGER: A Game Engine Specifically Tailored to Rehabilitation.

M. Pirovano, P.L. Lanzi, R. Mainetti, and N.A. Borghese.

Conference paper. Games for Health Europe 2013, Amsterdam.

An Intelligent Game Engine for the At-Home Rehabilitation of Stroke Patients.

N.A. Borghese, M. Pirovano, P.L. Lanzi and R. Mainetti.

Conference paper. SEGAH 2013, Vilamoura.

The Design of a Comprehensive Game Engine for Rehabilitation.

M. Pirovano, P.L. Lanzi, R. Mainetti, and N.A. Borghese.

Conference paper. IEEE Innovation in Games Conference 2013, Vancouver.

Accuracy and validity of balance boards for posture and balance rehabilitation.

I. Frosio, R. Mainetti, F. Masse, M. Pirovano,K. Aminian, N.A. Borghese.

Poster presented at INRS2013.

2012

Rehabilitation at Home: the Intelligent Game Engine for Rehabilitation (IGER System).

N.A. Borghese, M. Pirovano, R. Mainetti, P.L. Lanzi.

Journal paper. Published in J. Aging and Physical Activity, Vol. 20, Supplement, pp. S-211, 2012

Self-Adaptive Games for Rehabilitation at Home.

M. Pirovano, R. Mainetti, G. Baud-Bovy, P.L. Lanzi, N.A. Borghese.

Conference paper. Proc. IEEE Conference on Computational Intelligence and Games, 2012, Granada.

An Integrated Low-Cost System for At-Home Rehabilitation.

N.A. Borghese, R. Mainetti, M. Pirovano, P.L. Lanzi.

Conference paper. Proc. 18th IEEE Conference on Virtual Systems and Multimedia, 2012, Milan.

2011

Accurate real-time fluid dynamics using Smoothed-Particle Hydrodynamics and CUDA.

M. Pirovano, P. L. Lanzi, D. Manca.

Master's Thesis. Politecnico di Milano.

2009

RealTime control of an inverted pendulum using RTAI.

M. Pirovano, P. Righettini.

Bachelor's Thesis. University of Bergamo